Why chrono trigger is the best




















In reality, it doesn't take that long, and it's not even particularly difficult. But as a kid playing a hand-me-down copy, I was completely gobsmacked. In a row? What is "particularly difficult" is fighting Magus himself. During your first showdown with him, he has stronger attacks than anything you've encountered so far, and can easily wipe the floor with your party even after you've bulldozed dozens of his most expendable meat shields. You'll learn more about Magus's backstory once you get to the Antiquity period, AKA 12, BC, but you will still hate his miserable guts.

You will meet the child version of Magus, who's called Janus, and realize he's a creepy little shit too, even if his sister Schala seems pretty nice. After dozens of hours spent despising this dude and his cool hair, just as you're on the brink of the endgame, you encounter Magus alone.

He's on a cliff, gazing out to sea at a ruined world, the epitome of windswept and interesting. You brace for a fight. If you decline, whether to see what happens or because you haven't saved recently, something pretty amazing happens. Be sure to continue the fun with our Chrono Trigger 25th Anniversary Celebration by checking out all our other posts. Check back frequently for updates! The gameplay remains accessible and the colorful graphics and lush music have held up extremely well.

Rather than remaster the game, Square-Enix has the unenviable task of simply not screwing it up when porting the game to different platforms.

Released outside of Japan as one half of Final Fantasy Chronicles the events of Chrono Trigger have nothing at all to do with Final Fantasy alongside Final Fantasy IV, the big draw for the PlayStation port of Chrono Trigger was the addition of a handful of gorgeously animated cutscenes.

The intro and ending in particular are things of beauty, with the latter even hinting at the story of Chrono Cross. The graphics and music do not suffer noticeably in the transition from Super NES to PlayStation, but this port has a rather gigantic flaw that turned off most fans to it completely, and that flaw is excessive loading.

You have to stare at a black screen for about 7 seconds just to enter a house from the overworld map, and worst of all, every battle is preceded by loading.

I was personally so disappointed by this in that I simply replayed the Super NES version and watched the animated cutscenes on the Internet. Graphics and sound both made the transition to the handheld DS impressively. The game looks every bit as good as it did on the Super NES, but the music was slightly downsampled.

It still sounds amazing, however, even with headphones, and most would be pressed to notice the difference. The game benefits from a dual screen presentation that moves all menus to the bottom screen.

Chrono Trigger hardly had a cluttered user interface U. Touch screen functionality is also added, which is nice for anyone who prefers that method of selecting commands. All in all, this is a fantastic port of Chrono Trigger with a faithful reproduction of its graphics and sound, the best aspects of the PlayStation port animated cutscenes and Extras menu , and brand new content. Really, the only remotely bad thing I can say about it is that the music sounds a tiny bit compromised.

Now onto the new content! As you jumped from 65 million B. Some dungeons and towns even persisted through time: Guardia Castle, for example, could be explored in multiple eras, and it was fascinating to witness its transformation over a year span. While time travel was a novel mechanic, it wouldn't have been nearly as memorable had it not been for the colorful cast of characters it allowed Crono to encounter during his journey.

The intelligent Lucca and sassy princess Marle were introduced from the start, but only by accidentally warping through time did Crono meet the lovably gallant Frog, broody Magus, brawny Ayla, and, of course, the almost-human Robo who apparently loved Rick Astley.

All of these characters had a surprising level of depth, and every single one of them had a memorable personality. It turns out I was able to tackle the sewers early, nabbing some excellent treasure that would make things even more fun later on. It does make sense that Chrono Trigger needs to be linear, given the complexity of the story the designers are attempting to tell.

As we jump through more time periods, the game carefully doles out bits of story out of chronological order! By far the most intriguing era we travel to and the final one that we unlock is the kingdom of Zeal, a magical civilization that built itself above the clouds after the earth below was destroyed.

As befits a game about time travel, you can actually go fight Lavos whenever you like, starting from very early in the game. So the adventure continues. Along the way, we add new friends—exactly one from each era, of course—to the party. Or Ayla, the take-zero-shit cavewoman who leads a tribe of warriors. Not even when he dies. But none had ever dared to murder the main character. The death of Crono at the hands of Lavos is in a sense the climax of the story—one gets the sense that this is what everything was leading up to, somehow, a self-sacrifice for the good of the world.

This is where the story, and the game, turns on a dime. As you might expect for a game about time travel, death is not final. The party soon learns that it is possible to revive Crono through means of a device called a Time Egg, aka the Chrono Trigger. At this point in the game, the linear story becomes resoundingly non-linear. In this back half of the game, now that the player fully understands the mystery of the story and can therefore be let off the leash, we start to see the game play around a little bit more with the possibilities of time travel in storytelling.

At one point, we must leave Robo, our robotic companion, behind to labor for years. We jump forward in time—experiencing it as an instant—to find Robo, rusted and broken down after centuries of waiting. In another vignette, we find out that a greedy town mayor has stolen something, and must return to his ancestors to give them a gift so that the spirit of generosity can be passed down through the generations.



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