Throughout the facility are hidden dens, containing mad scribblings from an unseen person warning others of GLaDOS. Motivated with the promise of cake at the end of the testing, Chell is put through tests of increasing complexity. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts. While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding.
When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The March 3, Patch modified the ending so that Chell is dragged back into the facility by the unseen Party Escort Bot , that is connected to the Portal 2: Lab Rat comic.
This version of the game is not canon to the story, as it's confirmed by anonymous Valve developers. The Lab Rat comic bridges the gap between Portal and Portal 2 , which introduces us to Doug Rattmann , a scientist at Aperture Science who survived the Neurotoxin after GLaDOS' first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.
He is having a monologue about reality and how the mind sees it and is shown to be psychotic, forced to take ziaprazidone [sic] to curb the effects of his schizophrenia. Through the story, he carries a Companion Cube that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann's involvement in the project.
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube's advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect.
Rattmann expresses his doubts about GLaDOS' reliability, since she always attempts to kill everyone when being powered. Back to reality, Rattmann reaches for the surface, where he thinks Chell is.
When he finds her, the Party Escort Bot is dragging her back into the facility. Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, and save her. Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence.
He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS' destruction blew the main power grid and that all the Cryo-Chambers have gone offline as a result, including Chell's. Doug then attempts to run past the Turrets but is struck down. Rattmann, apparently the only survivor, is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility.
While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds Chell's file, declaring that she's "the one", then puts her on top of the Test Subject list. Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.
She says that added to the boxes and the cats, she needs a little neurotoxin. Henry, unaware of her malicious intentions, accepts, "as long as it's for science", thus sealing the employees' fate. Doug regains consciousness, and his schizophrenia has returned.
The Cube can talk again and asks about Chell being "the one" and how Doug knew she is, to which he admits it was just a hunch. The Cube then tells Doug to patch Chell's Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, "both alive and dead until someone opens the box".
Exhausted, Rattmann crawls into the bed of a Relaxation Vault and presumably falls asleep. It was later revealed by Valve that Rattmann was long dead before the events of Portal 2 [citation needed]. On the floor, Chell's files scatter on the ground, showing that she should not be tested, as she is "abnormally stubborn and never ever gives up. Following the events of Portal 2: Lab Rat , Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a 'mandatory physical and mental wellness exercise'.
Some game mechanics which were seen in the official Portal game trailer were implemented in the Still Alive expansion pack , such as the Crusher a whole chamber's part took direct inspiration from the Crusher level in the trailer. The levels are not canon to the story of the first game.
Some rumours surfaced that a second expansion pack was in the works but the rumours were quickly debunked. Jump to: navigation , search. Not to be confused with Still Alive song , a song from the original game. As such, it is not complete. You can help Portal wiki by expanding it. See also: Patches. Menu Background. Marketplace Banner. Home Discussions Workshop Market Broadcasts. Change language. Install Steam.
Store Page. Portal Store Page. Global Achievements. I started today, played half a hour and stopped in testchember Showing 1 - 15 of 39 comments. After chamber 19 you must escape the test chamber Which will give you the partygoer achievement. Originally posted by Paedyn :. The 27 years info is taken from the Overwiki, in-game evidence and fan information. Paper, wood, upholstery? This is Aperture Science!
It would be no surprise to me if they were created to last. They obviously prepared for the apocalypse and extreme periods of time announcer recordings referring to the future: "If the laws of physics no longer apply in the future then god help you" or " I like to think of the 9,, days in a comical way: Wheatley, being the impressively engineered moron that he is notices that there are an awful lot of nines scrolling on the monitor and realizes what his job originally was.
He then decides to wake you remember that the last time you checked everyone looked pretty much alive. Even for 27 years I doubt that there would be so many plants all over the facility. Despite the super potato growth that little Chell presented on that fateful bring your daughter to work day which is the perfect time to have her tested. Hundreds of years is always mentioned everywhere, but unless 9,, is a broken overflow timer it would seem unlikely that it was years versus 27, In all reality it was probably longer than that.
I think 9 years because the Aperture Labs are near the Great Lakes and way below the water table. Also the labs are nuclear powered and if it was longer, Chell would be dead.
Half-Life 2 is also taking place after the time Portal 2 is, so these are my reasons. I think it is 27 years, as 27 years is enough time for the facility to get into the condition it was in at the begginning, yet if it were any longer, well, I doubt anything would be functional.
Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. How much time has passed between the events in Portal 1 and 2? Ask Question. Asked 10 years, 7 months ago. Active 2 years, 4 months ago.
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